enum PointerInput { /// Taps / buttons presses & releases. tap, /// Scroll / mouse wheels events. scroll, /// Drag events, a pointer is in a down state and dragged across the terminal. drag, /// Move events, a pointer is in an up state and moved across the terminal. move, } class PointerInputs { final Set inputs; const PointerInputs(this.inputs); const PointerInputs.none() : inputs = const {}; const PointerInputs.all() : inputs = const { PointerInput.tap, PointerInput.scroll, PointerInput.drag, PointerInput.move, }; }