CMakeLists.txt 3.1 KB

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  1. cmake_minimum_required(VERSION 3.10)
  2. project(runner LANGUAGES CXX)
  3. set(BINARY_NAME "example")
  4. cmake_policy(SET CMP0063 NEW)
  5. set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
  6. # Configure build options.
  7. if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
  8. set(CMAKE_BUILD_TYPE "Debug" CACHE
  9. STRING "Flutter build mode" FORCE)
  10. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
  11. "Debug" "Profile" "Release")
  12. endif()
  13. # Compilation settings that should be applied to most targets.
  14. function(APPLY_STANDARD_SETTINGS TARGET)
  15. target_compile_features(${TARGET} PUBLIC cxx_std_14)
  16. target_compile_options(${TARGET} PRIVATE -Wall -Werror)
  17. target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
  18. target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
  19. endfunction()
  20. set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
  21. # Flutter library and tool build rules.
  22. add_subdirectory(${FLUTTER_MANAGED_DIR})
  23. # System-level dependencies.
  24. find_package(PkgConfig REQUIRED)
  25. pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
  26. # Application build
  27. add_executable(${BINARY_NAME}
  28. "main.cc"
  29. "my_application.cc"
  30. "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
  31. )
  32. apply_standard_settings(${BINARY_NAME})
  33. target_link_libraries(${BINARY_NAME} PRIVATE flutter)
  34. target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
  35. add_dependencies(${BINARY_NAME} flutter_assemble)
  36. # Generated plugin build rules, which manage building the plugins and adding
  37. # them to the application.
  38. include(flutter/generated_plugins.cmake)
  39. # === Installation ===
  40. # By default, "installing" just makes a relocatable bundle in the build
  41. # directory.
  42. set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
  43. if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
  44. set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
  45. endif()
  46. # Start with a clean build bundle directory every time.
  47. install(CODE "
  48. file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
  49. " COMPONENT Runtime)
  50. set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
  51. set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
  52. install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
  53. COMPONENT Runtime)
  54. install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
  55. COMPONENT Runtime)
  56. install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  57. COMPONENT Runtime)
  58. if(PLUGIN_BUNDLED_LIBRARIES)
  59. install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
  60. DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  61. COMPONENT Runtime)
  62. endif()
  63. # Fully re-copy the assets directory on each build to avoid having stale files
  64. # from a previous install.
  65. set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
  66. install(CODE "
  67. file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
  68. " COMPONENT Runtime)
  69. install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
  70. DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
  71. # Install the AOT library on non-Debug builds only.
  72. if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
  73. install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  74. COMPONENT Runtime)
  75. endif()